Friday 12 October 2012

Blunderbuss final design (wip 1)

Finally managed to get the final design for the blunderbuss sorted! just need to do a paint over now and finish the design. After drawing the thumbnails i began blocking out a 3d model choosing the best parts of the ideas i liked, such as the detail on the stock, and having the glass bulbs underneath the stock which will prevent them from getting in the way as much as they on the top or close to the firing mechanism. I also added other details to improve the design such as cables and more patterns behind the skull that also serve as an iron sight. Going hopefully finish this weapon design tonight so i can work on the final design for Maskelyne more. Pretty happy with how the design for this weapon turned out though, i thought the skull was going to look really out of place and make the weapon look really of balanced but by adding the curls of metal behind the head it makes the bulk of the barrel blend into the rest of the gun making it look much better.

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