Monday, 29 October 2012
Next blog post should be of some image references and hopefully some thumbnail ideas for the boat, im also going back and trying to finish of the Maskelyne character design.
Monday, 22 October 2012
After drawing the initial black and white ideas I wanted to move on and develop some closer studies and ideas for dragons, I really enjoyed this approach and I think it worked really well to get the idea across on how the rest of the dragon will look. Combining this with my previous sketches I have a perfect starting point to work on the final design for the dragon. My favorite design is number one because of the chunkiness of the neck and head, I like how the snout isn’t long but really short with a large lower jaw that you can imagine has tremendous strength and biting power. Another part of the design I really like is the battle scars, as this dragon is meant to be an old, ancient dragon I would presume it’s been hunted in in the past, or possibly had fights with other dragons so I wanted to really show its age and power with battles scars. One idea I came across was having the dragon being able to breathe and land and under water, because the dragon’s lair is underwater I would presume it could either hold its breath for a long time or can actually breathe underwater so I started to add gills to the design such as in number 4. I will mostly likely take design 1 further although I will use different elements and ideas from the other thumbnails and concepts I have created.
Friday, 19 October 2012
Monday, 15 October 2012
Blunderbuss final concept
Sunday, 14 October 2012
-Alex Garner Devaintart page: http://alexgarner.deviantart.com/
Saturday, 13 October 2012
Friday, 12 October 2012
Thursday, 11 October 2012
Pretty rushed for time, struggling to stick to my time schedule already, Maskelyne and the weapon concept should be finished this week as i need to start designing concepts for the dragon in week 5.....
I'm way of from anywhere finishing the concepts so Ive got a lot of work to do tomorrow. Ill do my best for getting it done for Monday, while also juggling the other modules.
Tuesday, 9 October 2012
So quite a lot to do with this character now, i also need to start designing the characters blunderbuss if i want it in the design. I will do a separate design sheet for the weapon but i think it would be nice to include this with the character.
Monday, 8 October 2012
Sunday, 7 October 2012
So i chose to start Maskelyne first and began gathering all the information i found in the book. Such as: Tall, lean man with a long cadaverous face. Brine spots stippled the back of his hands. green eyes shown vigour and intelligence. Maskelyne is described wearing more posher clothing earlier in the book but for the boat scene he is wearing mostly whaleskin clothes and cloaks with goggles to protect himself from the brine waters. So i may decide to design both clothing although he will be wearing the whaleskin clothes for final scene painting. Following the descriptions i have gathered as many reference images as i could find for literally anything that could influence and help design the character from clothing ideas, poses, face ideas and even images to help design the whaleskin clothing. Next i will start the process to design the character using thumbnail images and sketches.
Saturday, 6 October 2012
So I decided to read 'Sea of Ghosts' a great book by Alan Campbell. While I was reading this book I started to gather descriptions of characters, weapons, interesting scenes etc. This then formed the foundations for my project as my aim is design various parts of the book to show I can illustrate and design following a description while also using creativity to come up with interesting designs.
After reading the book and compiling the reference document from the book I began creating my project plan deciding on what exactly I will be doing for my Honours project, and also working out a time schedule to help plan and organise myself. I quickly began to realise that I needed to cut my outcomes in half as I had set myself far too much to achieve over the two semesters, so things had to be cut down and shifted around. I’m fairly confident that I’ll be able to get the work done in time, but I need to get good start as soon as possible and keep up the momentum.There was one more factor in my schedule I had to account for, printing my work into a book to display the concept art. This is a problem because most online book printers needed around 10 business days to deliver, so I have had to shift the schedule around again and account for getting the book put together and ready to be sent so that I will get it by the deadlines.
If all things go to plan, my next post will be showing mood boards and thumbnail sketches for possible character designs... looking forward to it!