Showing posts with label Vehicles. Show all posts
Showing posts with label Vehicles. Show all posts

Monday, 25 February 2013

Hookmen boat sketch

Just a quick paint over of the boat concept, just thought it would be nice to see it in some water... probably wont use this at all but was nice to do..

Hookmen boat


Concept for the Hookmen boat, from the thumbnails i went with a mixture of number 1 and 6 and came with this small rusty old fisherman's boat. I first blocked out a 3d model then took some renders to paint over, not sure if I'm going to work on the back view yet... might just do other orthographic views so anyone can see how the rest of the boat looks.

Monday, 17 December 2012

Mood boards











just a little progress update on what Ive been doing, just got all the mood boards, references that ill need out the way.

Monday, 12 November 2012

'The Mistress' Final.. i think!

I think this is the final concept now for the boat design, i went in and done some more close up shots of the bathysphere that gets lowered deep into the see by the crane winch, i wanted it to look quite rusty and weathered because of the briny sea water corroding the metal. There is also a drawing of the rotatable cannons which can be found on the boats deck, these can be rotated 360 degrees and move up and down to aim at targets. Ive also drawn a side and top orthographic view so its clear to see the layout and more areas of the boat such as the propellers and the rear steam chimney without perspective.

Saturday, 10 November 2012

'The Mistress' wip 4

Pretty much final concept for the boat now, I've decided to get rid of the back perspective it doesn't seem that informative. What i plan to do instead is do a few orthographic drawings of the boat to accompany the concept, ill also do a close up of the bathysphere and possibly the rotatable cannons on deck. For some reason the 3ds max file isn't opening on my laptop, it might be because i saved it in class with a newer version so ill have to wait untill Monday till i can take some more renders and work over those to finish the piece off.

Friday, 9 November 2012

'The Mistress' wip 3

Some more progress on the boat concept, finally getting there now on the front perspective.

'The Mistress' wip 2

Here's a bit more progress on the boat concept, still need to add more detail and add some colour and textures onto the rear control area and the bathysphere.

Wednesday, 7 November 2012

'The Mistress' wip 1

Not had much time to work on this, hopefully ill get it finished by the end of the week. Here's my first pass anyway just testing out some colour schemes and textures. Quite happy with the overall rusty look on the hull of the ship, although i see Maskelyne as quite a posh looking character, how he is described on this boat is that he looks and wears exactly the same as his crew with battered clothing so i don't imagine this boat as a royal looking ship but something that serves its purpose and has done in the past well. So hopefully ill be updating the progress with this soon, i want to also do some different views, like orthographic drawings and close up detail shots.

Monday, 5 November 2012

'The Mistress' 3D model

Here's the basic 3d model i made in class time today. I took inspiration and referenced images from the mood board and took ideas from the thumbnails. I'm pretty happy with the overall design of the boat it just needs a lot of texture work and painting to add in more detail. I also want the the boat to look quite roughed up, i imagine its not so looked after but purely just for gathering treasure deep out into the sea. Although i do want it to look like it was quite a nice ship once it was made but it has been battered from the multiple adventures its been through. Next i will start adding colour, adding textures and detail.

Sunday, 4 November 2012

'The Mistress' Thumbnail set 1



Here are a few initial thumbnail concepts, I’m not sure if I like a much chunkier and compact boat like concept 1 and 6 or if I like the longer design like in 2 and 3. One part of the designs I particularly like is having the control room at the rear of the ship instead of the centre or at the front, this leaves more room for cranes, the bathysphere and other equipment. I’m finding it a little difficult to say I like one design at the moment as I’m having trouble trying to visualise the whole ship in 3d space and how it will function and what goes where, also the scale of things. Next ill either do some more thumbnails or jump straight into 3d and block out some quick parts, such as different ships bases, the crane etc and make a few different ships using the mood board and these thumbnails as inspiration, this way I can quickly bash different parts together or remove and change components to come up with the design I like the most in 3d space making it easy to visualise the final design.

Saturday, 3 November 2012

'The Mistress' Referances

I’m now moving onto designing the boat that is in the scene called 'The Mistress'. In the book I get the idea that the book isn’t a pristine fancy boat but more something that serves purely to collect trove (Treasure) from the bottom of the ocean. It does this by lowering a large metal cylinder called a Bathysphere using a crane to the ocean floor where deep sea divers can go and find trove. The boat is also heavily equipped with cannons which I can image rotate 360 degrees on the boats deck for full manoeuvrability to face the dragon when it comes into the story. Here are the references I have gathered to try and inspire my designs and come up with some thumbnails ready to create a basic 3d model to paint over. I mostly looked at war steamboats and large oil boats; I also looked at cranes and other various images that would help me in my process.